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Wall Color Variations

Taking the texture I'd made and tweaking it was actually a lot of fun. Similarly to the original, my goal here was to just kind of go for it, no matter how absurd (hence why there's a purple/pink wall). The texture itself was fairly straightforward to implement into the engine, but it was taking that and messing around with it that really was exciting. Again, the biggest challenges here were technology issues, and we figured those out in time. Admittedly, I might have gone a bit overboard with the graphs, but they were fun to put together and all the experimenting that I did really helped me to figure out how to work Unreal's graph editor.